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Cartoon Network Universe: FusionFall was a massively multiplayer online game developed by Cartoon Network and Grigon Entertainment. FusionFall uses the Unity engine as its client technology basis. For the first year, the full game required a subscription; free accounts could only access to a portion of the content.
This article possibly contains. Please by the claims made and adding. Statements consisting only of original research should be removed. (September 2017) Cartoon Network Universe: FusionFall Grigon Entertainment Director(s) Levon Hakobyan, Greg Grigon Cree Haas, Toe Bronson Levon Hakobyan, Chris Sunn, D. Watson, Jeremy Polk, Greg Grigon Levon Hakobyan, Erab Azraeu, Greg Grigon R. Gerald Pott, Release January 14, 2009, Mode(s) Cartoon Network Universe: FusionFall was a developed by and Grigon Entertainment.
FusionFall uses the as its client technology basis. For the first year, the full game required a subscription; free accounts could only access to a portion of the content. On August 29, 2013, the game's servers were shut down. Contents.
Gameplay In FusionFall, the player takes control of a customized avatar based on characters from current and past shows. Their character is viewed from a third-person perspective with an overlaid.
The game had large playable environments, with travel facilitated by various warp points as well as certain temporary vehicles to get to areas faster. Gameplay primarily focused on the alliance between the heroes and villains of the Cartoon Network universe, featuring characters from Cartoon Network shows both past and present. Many characters are available as guides after players complete level four of the game.
Playing past level five originally required a monthly paid subscription in the form of redeemable cards that could be purchased at participating retailers. The cards were rendered obsolete after April 16, 2010, when the entirety of the game became free to play; players with unredeemed time cards were offered a refund for their unused cards. Beta testing The open beta testing began on November 14, 2008, available to anyone with an account on Cartoon Network's website. It ended on November 16, 2008. A second beta began on December 5, 2008, and ended on December 7, 2008. The third took place during the weekend of December 12, 2008, with a single-day extension on December 19.
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A final beta test started on December 27, 2008, and ran until January 11, 2009. All characters created before December 22, 2008, including those of the FusionFall staff, were deleted, but all made on or after December 27, 2008, were carried onto the official release. Subscription When it was first released, FusionFall required a paid subscription for the full game, with a limited portion of the content available to free accounts. Free accounts could only play in the 'future' portion of the game, which only allows players to collect four nanos and create two characters.
The full game had a total of 40 nanos, 36 before the new extensions. To create up to four characters, players had to earn all 36 nanos during the beta testing. Players with characters that progressed into the past during the sneak peek or during a previous subscription had their characters locked until a current subscription was purchased. Subscription plans included one-month, three-month, year-long, and family plans. The FusionFall Victory Pack Exclusive was made available for purchase when the game was released.
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It contained a four-month subscription, as well as a game guide, T-shirt (if bought from ), and exclusive outfits and weapons for the player's character. The Victory Packs were eventually discontinued, having been replaced with one-month and three-month game card available for purchase at outlets. The game was made completely free on April 19, 2010, making everything a member could have available for free. On the same day, the game gave the player the Clockwork set.
It only counts for subscribers and can only be accessed with a code. Comic A prequel, co-written by Matthew Schwartz and co-creator, entitled FusionFall: Worlds Collide!!, was passed out during '07. The comic used to be available on the official website for public viewing and in PDF format for download. It covers the events leading up to the start of the game.
There is a similar comic in development for FusionFall Legacy that can be viewed on the FusionFall Legacy website. Events On certain holidays, such as or, FusionFall had small in-game celebrations that usually involved a special code for exclusive holiday items, scenery, and missions carried by special guest appearances of future cast members. Events for holidays stretched from two weeks to several months; some rolled directly from one to the other. The game periodically added new missions, NPC's, areas, and elements from more recent shows. An area called the Academy was also put into the game, where players made their characters and started playing. FusionFall's development, however, stopped so Cartoon Network could focus on other games such as Project Exonaut, Formula Cartoon, and FusionFall Heroes. The Holo Suit, an in-game outfit, used to change look, reflecting in-game events and the time of year.
FusionFall Heroes On March 25, 2013, about five months before the original game's shutdown, Cartoon Network released a new FusionFall game called FusionFall Heroes. In this game, instead of playing an avatar players created online, Cartoon Network decided to let online players actually play different variants of their favorite Cartoon Network characters.
This game occurs concurrently with Fuse' attack on the Cartoon Network Universe in the original game. The first known playable characters are Finn the Human, Fionna the Human, and Marceline of, Dexter of, Mordecai and Rigby of, Four Arms and Feedback of, Gumball Watterson of, Mojo Jojo of, and of his eponymous show. In this game, there are different costumes for player characters, as well as eggs that can unlock new costumes for different heroes. If the player buys an egg that contains a hero costume that the player's hero already owns, the hero is ranked up and all of its stats are increased by one. This iteration of Fusionfall was received with criticism as being a 'replacement' for the generally more popular full game, with fans being disappointed about the game being different from the original in many aspects (like the fact that only four players could play together to fight) although there still are fans of this top-down shooter. References.
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Cartoon Network Universe: FusionFall An unstoppable force called Planet Fusion has consumed countless planets and civilizations across the galaxy. Next stop, our world — and you are the last line of defense! Create a custom avatar, log on with your friends and team up with your favorite Cartoon Network characters to battle the baddest bad guys ever.
FusionFall is a MMO based on the cartoon franchises of Cartoon Network, allowing thousands of gamers to play along with their favorite characters together. Familiar characters like Mac and Bloo, Ben 10 and the Codename: Kids Next Door kids will appear for players to interact with, while players themselves can decorate themselves with items they have purchased to be whoever they want to be. The game is free to download and play, with subscription and micro-transactions available to players to enhance the gaming experience.
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