One On One Adventures Compendium Free
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- If you enjoy this adventure, check out the One on One Adventures Compendium containing the first eleven adventures in the line compiled and updated for Pathfinder and look for future releases in the 1 on 1 Adventure line from Expeditious Retreat Press. This product is an installable module for use with the Fantasy Ground II virtual tabletop.
- Welcome to One On One Adventures! This is Bill Lewellen of One On One Adventures. I have guided in New Mexico since 1988 and have outfitted since 1993. Raised around the guiding business gave me an early start, much more so than others.
One On One Adventures Compendium Free Download
This Compendium is more than just a repackaging of the first 11 One-on-One adventures (written for GM and a single player) into one convenient book, the opportunity has been taken to optimise all the adventures, originally written for Dungeons & Dragons 3e to the Pathfinder RPG.
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I have a sister who is interested in playing Pathfinder. She's been looking through my books recently, and asked how hard it is to play, to which I said not hard, but can be time consuming, which is true. However, I don't really want my 14 year old sister to join my game of mid twenties guys. (We've been known to say/do things that are not appropriate for her age.) So, instead, I have decided to teach her how to play in a one on one adventure, however I have never run one before, and I am known to be a bit of a player killer (though, I've never actually killed a player character.) So, anyways, anyone have any tips on how to build/start a one on one adventure, as well as her character? She's not playing a wizard or sorcerer, and wants to play a dogfolk.
(I'm having her play a Canine Anumus, which should be simple enough.) and I figured, if I can't find a pre-built adventure, then I'll just build it and set it in my campaign world, which I've been meaning to flesh out more anyway. But as I've said, I have never done this before, so any help will be appreciated.
I second having an NPC along with her. I'd suggest something with healing capability.
A full caster built Cleric should work fine without stealing the limelight from your 'main character'. Lay down heals and buffs on her, letting her character 'do' all the actual work.
Honestly, most modules designed for level 1 characters could likely be modified for a single player. Slap the simple template on anything that looks a little too tough for her to handle, maybe drop some of the enemies from certain encounters and lower the DCs of traps or challenges as needed. The same advice works if you're going full homebrew as well, of course.
One On One Adventures Compendium Free Pdf
We've made her character. A Level 1 Catfolk Ranger, who will be focusing on archery. I've given her the animal companion early. (It's a Cooshee, aka Elven Dog, which I know is for elves/half-elves only, but she liked it, so I said sure.) Her first encounter will be her and her Cooshee against a Stag that her character has been tracking.
(Since she wants to be a hunter, I'm going to make her first outing with the character a hunt, so she can better learn the layout of what that entails.) Once she meets the GMNPC, a front line dwarven cleric/warpriest, that is when we'll get to the multi person encounters. Though, the first one will be against 2-3 goblins, well, 2 groups of 2-3 goblins, depending on how things go.
This collection of eleven 1 on 1 Adventures is now available in one tome—now powered by the Pathfinder Roleplaying Game! This Compendium is more than just a repackaging of the first 11 One-on-One adventures (written for GM and a single player) into one convenient book, the opportunity has been taken to optimise all the adventures, originally written for Dungeons & Dragons 3e to the Pathfinder RPG. It starts with a Foreword that explains the origins of this particular series - time spent in remote locations where you're lucky to find one other role-player, let alone enough of them to run a conventional game. Most of us have been in that situation - I recall being stuck on a cruise ship amusing the one other gamer I'd found by running AD&D adventurers based on Botaccio's Decameron which I happened to be reading at the time! But here is a collection of adventures specifically written for a solo character, and designed to be completed by a single character on his own. Each even has a pre-generated one provided, which ensures that any skills, spells or abilities the author thinks will be useful in the adventure will be available.
One On One Adventures
Or of course, you can play your own character - each adventure specifies the most suitable character class and level, although most could be played by any character with a bit more effort. Adventures range from 2nd to 11th level, and you'll find at least one suitable for virtually any class, although rogues get the lion's share - well, they ARE possibly the best class for operating solo, after all! Those who enjoy a good brawl need not worry, there are plenty of opportunities to engage in combat, while the adventures require thought as well as a strong sword-arm or ready spell book to complete. While the plotlines of the adventures remain true to the original publications, a lot of effort has been put into the mechanics to ensure that everything works perfectly for the Pathfinder ruleset.

And of course, the real treat is Adventure 6.66: The Pleasure Prison of the B'thuvian Demon Whore - the adventure that launched the series, now generally rather expensive on auction sites if you can find it at all. More prudish gamers need not fear, despite the title, while tongue-in-cheek all remains quite decent unless you really get carried away with the chocolate golem! All the adventures are fun, whichever side of the GM screen you are sitting, but this one in particular is a merry romp in an over-the-top Conan-esque style. By their nature, most of the adventures are 'one-offs' to be run, perhaps, when you cannot get the whole group together for a regular session.
If you prefer, however, each is provided with information to enable you to scale the adventure for a small party if you have more than one eager player. Also, as several adventures involve a rogue, it is possible to link them into a loose series - more 'adventures in the life of' than a genuine adventure path, but sufficient for several entertaining sessions nonetheless. Put it this way, this one is coming with me next holiday. Something to keep my daughter entertained if nothing else! ©2002-2017 Paizo Inc.® Need help? Email or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc.
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